Angel Insolvent:
Scrum Master, Designer, and Developer
For my team's capstone project, we designed and developed a 3D collectathon platformer in Unity where the environment moves to the music.
In the approximately 3 months we had to work on this capstone project, our team of 7 developed all the mechanics, wrote a rough draft of the story, and designed a large portion of the levels and aesthetics. Our progress at the end of those 3 months is showcased in the trailer below.
Because we are very passionate about this project, we are continuing work on it so that we can eventually release a full, polished game with more levels and art assets.
Aside from writing C# code for functionality in the game, my other main contribution to the project is acting as Scrum Master. I also designed portions of the environment/lighting and helped write the story.