Monarchs of the Mountain
Interactive GOAP System
For Monarchs of the Mountain, I implemented a Goal-Oriented Action Planning (GOAP) system to allow characters to choose actions that lead to a specified goal. This simulation can be manipulated and observed through the UI/HUD I made. The stage was created by combining various assets from the Unity asset store (which I credit on the Pause screen) to form this design. I also added other features such as collision avoidance/vision using Raycasts, lighting, sound, and more.
Download Executable To Play Here
Code available upon request.